All 10 acts
| Act | Area | Boss |
|---|---|---|
| 1 | Sunmeadow Wilds | Slime King (Goblin Chief also appears) |
| 2 | The Dungeon | The Crypt Lord |
| 3 | The Cursed Forest | Mother Blight |
| 4 | Moonstone Rise | Ancient Sentinel |
| 5 | The Underworld | Malgrath, the Lord Below |
| 6 | The Withered Meadow | Grimsow, the Rot Shepherd |
| 7 | The Drowned Cathedral | The Tolling Bell |
| 8 | The Glass Wastes | Vitrea, the Glass Wyrm |
| 9 | The Hollow Sky | Aurelion, the Fallen Star |
| 10 | Heart of Blight | The Hollow Light |
Spellings vary between guides (Malgrath / Mallgrath, Grimsow / Grimza, Vitrea / Vitria). Each boss also drops certain races’ Heartbloods — see race evolution.
Milestones: beat the Act 1 boss to reach The Dungeon, where the Trainer’s Shrine lets you pick your Super class. Ultra Sigils start dropping from Act 5 (Ultra guide).
Boss strategies (attack patterns, what to block) haven’t been written up reliably anywhere yet — we’ll add them as they’re confirmed.
Floors and route cards
- In Act 1, floor 10 is the boss. The first floor is always a fight.
- After each floor you’re offered 3 route cards and the party votes:
| Card | What it does |
|---|---|
| Camp | Heal 15% HP, or start the next fight Inspired |
| Scout | Party gets gold and a material |
| Shop | Potions, healing tonics, battle buffs |
| Trainer’s Shrine | From The Dungeon on: pick your Super class (otherwise XP). Also shown as Forgotten Dojo |
| Blood Altar | Pay 20% HP for gold and Focus |
| Mystery | Random event |
| Hunt a Champion | Fight 2 elites |
| Mini-Boss | Tougher fight, bigger reward |
Difficulty
| Difficulty | Enemy HP | Enemy attack | Rewards |
|---|---|---|---|
| Normal | ×1 | ×1 | ×1 |
| Hard | ×1.25 | ×1.18 | ×1.8 |
| Nightmare | ×1.4 | ×1.25 | ×2.8 |
Higher difficulties also shorten the dodge/block timing window. Some race Heirlooms only drop on Hard or Nightmare (table). Torment, the daily endgame mode, unlocks at level 50.
Secret bosses
- They appear at random during runs and give lots of EXP, Knowledge and gold plus secret items (one guide says Tomes too).
- In Torment, the Hunter’s Moon boon makes secret bosses 4x more likely.
- Todd from Accounting is one of them. One guide reports a 0.5% encounter chance and a 50% chance to drop Todd’s Stapler (+230% gold gain before honing). These numbers come from a single source, and where he spawns isn’t confirmed.